; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_get_adapter_count @12
  wined3d_get_adapter_display_mode @13
  wined3d_get_adapter_identifier @14
  wined3d_get_adapter_mode_count @15
  wined3d_get_adapter_monitor @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_incref @19
  wined3d_register_software_device @20
  wined3d_set_adapter_display_mode @21
  wined3d_buffer_create @22
  wined3d_buffer_create_ib @23
  wined3d_buffer_create_vb @24
  wined3d_buffer_decref @25
  wined3d_buffer_get_parent @26
  wined3d_buffer_get_resource @27
  wined3d_buffer_incref @28
  wined3d_buffer_map @29
  wined3d_buffer_preload @30
  wined3d_buffer_unmap @31
  wined3d_device_acquire_focus_window @32
  wined3d_device_begin_scene @33
  wined3d_device_begin_stateblock @34
  wined3d_device_clear @35
  wined3d_device_clear_rendertarget_view @36
  wined3d_device_copy_resource @37
  wined3d_device_copy_sub_resource_region @38
  wined3d_device_create @39
  wined3d_device_decref @40
  wined3d_device_draw_indexed_primitive @41
  wined3d_device_draw_indexed_primitive_instanced @42
  wined3d_device_draw_primitive @43
  wined3d_device_draw_primitive_instanced @44
  wined3d_device_end_scene @45
  wined3d_device_end_stateblock @46
  wined3d_device_evict_managed_resources @47
  wined3d_device_get_available_texture_mem @48
  wined3d_device_get_base_vertex_index @49
  wined3d_device_get_clip_plane @50
  wined3d_device_get_clip_status @51
  wined3d_device_get_creation_parameters @52
  wined3d_device_get_depth_stencil_view @53
  wined3d_device_get_device_caps @54
  wined3d_device_get_display_mode @55
  wined3d_device_get_front_buffer_data @56
  wined3d_device_get_gamma_ramp @57
  wined3d_device_get_geometry_shader @58
  wined3d_device_get_gs_cb @59
  wined3d_device_get_gs_resource_view @60
  wined3d_device_get_gs_sampler @61
  wined3d_device_get_index_buffer @62
  wined3d_device_get_light @63
  wined3d_device_get_light_enable @64
  wined3d_device_get_material @65
  wined3d_device_get_npatch_mode @66
  wined3d_device_get_pixel_shader @67
  wined3d_device_get_predication @68
  wined3d_device_get_primitive_type @69
  wined3d_device_get_ps_cb @70
  wined3d_device_get_ps_consts_b @71
  wined3d_device_get_ps_consts_f @72
  wined3d_device_get_ps_consts_i @73
  wined3d_device_get_ps_resource_view @74
  wined3d_device_get_ps_sampler @75
  wined3d_device_get_raster_status @76
  wined3d_device_get_render_state @77
  wined3d_device_get_rendertarget_view @78
  wined3d_device_get_sampler_state @79
  wined3d_device_get_scissor_rect @80
  wined3d_device_get_software_vertex_processing @81
  wined3d_device_get_stream_output @82
  wined3d_device_get_stream_source @83
  wined3d_device_get_stream_source_freq @84
  wined3d_device_get_surface_from_dc @85
  wined3d_device_get_swapchain @86
  wined3d_device_get_swapchain_count @87
  wined3d_device_get_texture @88
  wined3d_device_get_texture_stage_state @89
  wined3d_device_get_transform @90
  wined3d_device_get_vertex_declaration @91
  wined3d_device_get_vertex_shader @92
  wined3d_device_get_viewport @93
  wined3d_device_get_vs_cb @94
  wined3d_device_get_vs_consts_b @95
  wined3d_device_get_vs_consts_f @96
  wined3d_device_get_vs_consts_i @97
  wined3d_device_get_vs_resource_view @98
  wined3d_device_get_vs_sampler @99
  wined3d_device_incref @100
  wined3d_device_init_3d @101
  wined3d_device_init_gdi @102
  wined3d_device_multiply_transform @103
  wined3d_device_present @104
  wined3d_device_process_vertices @105
  wined3d_device_release_focus_window @106
  wined3d_device_reset @107
  wined3d_device_restore_fullscreen_window @108
  wined3d_device_set_base_vertex_index @109
  wined3d_device_set_clip_plane @110
  wined3d_device_set_clip_status @111
  wined3d_device_set_cursor_position @112
  wined3d_device_set_cursor_properties @113
  wined3d_device_set_depth_stencil_view @114
  wined3d_device_set_dialog_box_mode @115
  wined3d_device_set_gamma_ramp @116
  wined3d_device_set_geometry_shader @117
  wined3d_device_set_gs_cb @118
  wined3d_device_set_gs_resource_view @119
  wined3d_device_set_gs_sampler @120
  wined3d_device_set_index_buffer @121
  wined3d_device_set_light @122
  wined3d_device_set_light_enable @123
  wined3d_device_set_material @124
  wined3d_device_set_multithreaded @125
  wined3d_device_set_npatch_mode @126
  wined3d_device_set_pixel_shader @127
  wined3d_device_set_predication @128
  wined3d_device_set_primitive_type @129
  wined3d_device_set_ps_cb @130
  wined3d_device_set_ps_consts_b @131
  wined3d_device_set_ps_consts_f @132
  wined3d_device_set_ps_consts_i @133
  wined3d_device_set_ps_resource_view @134
  wined3d_device_set_ps_sampler @135
  wined3d_device_set_render_state @136
  wined3d_device_set_rendertarget_view @137
  wined3d_device_set_sampler_state @138
  wined3d_device_set_scissor_rect @139
  wined3d_device_set_software_vertex_processing @140
  wined3d_device_set_stream_output @141
  wined3d_device_set_stream_source @142
  wined3d_device_set_stream_source_freq @143
  wined3d_device_set_texture @144
  wined3d_device_set_texture_stage_state @145
  wined3d_device_set_transform @146
  wined3d_device_set_vertex_declaration @147
  wined3d_device_set_vertex_shader @148
  wined3d_device_set_viewport @149
  wined3d_device_set_vs_cb @150
  wined3d_device_set_vs_consts_b @151
  wined3d_device_set_vs_consts_f @152
  wined3d_device_set_vs_consts_i @153
  wined3d_device_set_vs_resource_view @154
  wined3d_device_set_vs_sampler @155
  wined3d_device_setup_fullscreen_window @156
  wined3d_device_show_cursor @157
  wined3d_device_uninit_3d @158
  wined3d_device_uninit_gdi @159
  wined3d_device_update_sub_resource @160
  wined3d_device_update_surface @161
  wined3d_device_update_texture @162
  wined3d_device_validate_device @163
  wined3d_palette_create @164
  wined3d_palette_decref @165
  wined3d_palette_get_entries @166
  wined3d_palette_apply_to_dc @167
  wined3d_palette_incref @168
  wined3d_palette_set_entries @169
  wined3d_query_create @170
  wined3d_query_decref @171
  wined3d_query_get_data @172
  wined3d_query_get_data_size @173
  wined3d_query_get_parent @174
  wined3d_query_get_type @175
  wined3d_query_incref @176
  wined3d_query_issue @177
  wined3d_resource_get_desc @178
  wined3d_resource_get_parent @179
  wined3d_resource_get_priority @180
  wined3d_resource_set_parent @181
  wined3d_resource_set_priority @182
  wined3d_rendertarget_view_create @183
  wined3d_rendertarget_view_create_from_surface @184
  wined3d_rendertarget_view_decref @185
  wined3d_rendertarget_view_get_parent @186
  wined3d_rendertarget_view_get_resource @187
  wined3d_rendertarget_view_get_sub_resource_parent @188
  wined3d_rendertarget_view_incref @189
  wined3d_rendertarget_view_set_parent @190
  wined3d_sampler_create @191
  wined3d_sampler_decref @192
  wined3d_sampler_get_parent @193
  wined3d_sampler_incref @194
  wined3d_shader_create_gs @195
  wined3d_shader_create_ps @196
  wined3d_shader_create_vs @197
  wined3d_shader_decref @198
  wined3d_shader_get_byte_code @199
  wined3d_shader_get_parent @200
  wined3d_shader_incref @201
  wined3d_shader_set_local_constants_float @202
  wined3d_shader_resource_view_create @203
  wined3d_shader_resource_view_decref @204
  wined3d_shader_resource_view_get_parent @205
  wined3d_shader_resource_view_incref @206
  wined3d_stateblock_apply @207
  wined3d_stateblock_capture @208
  wined3d_stateblock_create @209
  wined3d_stateblock_decref @210
  wined3d_stateblock_incref @211
  wined3d_surface_blt @212
  wined3d_surface_decref @213
  wined3d_surface_from_resource @214
  wined3d_surface_get_overlay_position @215
  wined3d_surface_get_parent @216
  wined3d_surface_get_pitch @217
  wined3d_surface_get_render_target_data @218
  wined3d_surface_get_resource @219
  wined3d_surface_getdc @220
  wined3d_surface_incref @221
  wined3d_surface_is_lost @222
  wined3d_surface_map @223
  wined3d_surface_preload @224
  wined3d_surface_releasedc @225
  wined3d_surface_restore @226
  wined3d_surface_set_overlay_position @227
  wined3d_surface_unmap @228
  wined3d_surface_update_overlay @229
  wined3d_surface_update_overlay_z_order @230
  wined3d_swapchain_create @231
  wined3d_swapchain_decref @232
  wined3d_swapchain_get_back_buffer @233
  wined3d_swapchain_get_device @234
  wined3d_swapchain_get_display_mode @235
  wined3d_swapchain_get_front_buffer_data @236
  wined3d_swapchain_get_gamma_ramp @237
  wined3d_swapchain_get_parent @238
  wined3d_swapchain_get_desc @239
  wined3d_swapchain_get_raster_status @240
  wined3d_swapchain_incref @241
  wined3d_swapchain_present @242
  wined3d_swapchain_resize_buffers @243
  wined3d_swapchain_set_gamma_ramp @244
  wined3d_swapchain_set_palette @245
  wined3d_swapchain_set_window @246
  wined3d_texture_add_dirty_region @247
  wined3d_texture_create @248
  wined3d_texture_decref @249
  wined3d_texture_generate_mipmaps @250
  wined3d_texture_get_autogen_filter_type @251
  wined3d_texture_get_level_count @252
  wined3d_texture_get_lod @253
  wined3d_texture_get_parent @254
  wined3d_texture_get_resource @255
  wined3d_texture_get_sub_resource @256
  wined3d_texture_incref @257
  wined3d_texture_preload @258
  wined3d_texture_set_autogen_filter_type @259
  wined3d_texture_set_color_key @260
  wined3d_texture_set_lod @261
  wined3d_texture_update_desc @262
  wined3d_vertex_declaration_create @263
  wined3d_vertex_declaration_create_from_fvf @264
  wined3d_vertex_declaration_decref @265
  wined3d_vertex_declaration_get_parent @266
  wined3d_vertex_declaration_incref @267
  wined3d_volume_from_resource @268
  wined3d_volume_get_resource @269
  wined3d_volume_map @270
  wined3d_volume_unmap @271
